GTM, in plain words
GTM, or go-to-market, gets used a lot and explained very little. Plainly, it’s how your product finds the people who’ll buy it, and keeps them. That’s it.
You’ll also hear “motion”. A motion is the repeatable way you do that: who does the selling, and how.
Why it matters now
Early on, most of the go-to-market lives in your head. You know who to call, what to say, and when a deal isn’t real and it’s time to walk away. That’s fine while you’re on every call. It gets harder when your first seller starts, because they can’t copy what isn’t written down.
There are roughly three ways the selling gets done:
- Founder-led: you do the selling.
- Sales-led: sellers run the deals.
- Product-led: people sign up, and the product does most of the selling.
If you’ve just raised and you’re hiring your first seller, you’re probably moving from the first to the second. That move is what this series is for.
Going deeper
Go-to-market isn’t a plan. It’s four bets.
The way I’ve started thinking about it: go-to-market isn’t a plan, it’s four bets, and each one sits somewhere on a loop of find, win, keep and grow.
- Who you sell to (find). That’s your ICP, your ideal customer profile. Episode 2 goes into it.
- What you say to them (find through to win). That’s your positioning and messaging, in episode 5.
- How you reach them (find). That’s your channel: outbound, inbound, referrals or partners.
- How you keep them (keep and grow). That’s retention and expansion, in episode 10.
Find
Win
Keep
Grow
Who you sell to
What you say
How you reach them
How you keep them
Each bet needs a line that tells you when it’s wrong. Otherwise it’s a belief, not a bet.
A plan, or four bets?
Here’s the difference on paper. A plan that says “we sell to SMBs through content and outbound” can’t ever be wrong, so it never teaches you anything.
The version that works is the same four bets, each with one line underneath: “we’ll know this is wrong if…”. For example: if the companies we think fit best don’t reply or turn into deals more often than the rest, either our “who” or what we say is off.
Bad looks like“We sell to SMBs through content and outbound.” A plan with no way to be wrong.
Good works likeFour bets, one sentence each, with a “we’ll know this is wrong if…” line under each.
Why it mattersA line that can come back false is the only kind that teaches you anything.
Bad looks like“Our ICP is SMBs.”
Good works like“If the companies we think fit best don’t reply or turn into deals more often than the rest, either our ‘who’ or what we say is off.”
Why it mattersIt turns a description into something you can check against your own leads (episode 4).
Bad looks likeThe plan lives in the founder’s head.
Good works likeThe four bets are written down, and your first hire can explain each one back.
Why it mattersYour first seller can’t copy what isn’t written down.
Bad looks likeThe plan stops at “won”.
Good works likeThe fourth bet covers keeping and growing customers, and grow feeds find.
Why it mattersCustomers you keep are where expansion and referrals come from.
Bad looks likeOne motion, picked because other companies use it.
Good works likeThe motion follows the deal size: can one deal’s value pay for the time it takes to win it?
Why it mattersA small deal can’t carry a seller per deal; a deal with several sign-offs usually needs one.
There’s no benchmark for a good go-to-market plan, and I haven’t quoted one on purpose. The useful test is internal: can each of your four bets come back false, and do you know what you’d look at to find out? Later episodes add sourced numbers where they exist, as reference points rather than targets.
The motion follows the deal size
ACV, average contract value, is roughly what one customer pays you in a year. The question to ask of your motion is whether one deal’s value can pay for the time it takes to win it.
A seller can only work so many deals at once. So smaller deals can’t carry a seller per deal, and the product has to do more of the work. A deal with several people signing off usually needs a seller to run the process.
Rules of thumb exist. Your own numbers matter more.
The last arrow
The bit that took me longest to see is the last arrow. Drawn as a line, find, win, keep and grow is a funnel, and it stops at grow. Drawn as a loop, the customers you keep are where expansion and referrals come from.
Drawn as a line
Find → Win → Keep → Grow
It’s a funnel. It stops at Grow.
Drawn as a loop
Find → Win → Keep → Grow
Expansion and referrals come from the customers you keep. Grow feeds Find.
That’s why I draw it as a loop. Teams that stop at “won” leave the cheapest pipeline on the table.